
- #First robotics labview xbox how to#
- #First robotics labview xbox install#
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- #First robotics labview xbox code#
We also found that the wheels sometimes align to 0 degrees, sometimes to 180 degrees. #First robotics labview xbox full#
The XBOX 360 controller is quite sensitive on the joystick part, but we can cut it down to half speed, and then set it so that holding down a button makes it full speed.The twist portion of the joystick is so sensitive that when moving to the side or backwards, it sees it as a twist.The twisting joystick works fine when moving forward, but when going backwards or to the side, the natural twisting motion of a person's arm takes over.Carly decided that she preferred the XBOX 360 controller over the twisting joystick.Snake mode wasn't really tested, but it appeared to work up on blocks, so we need to test that tomorrow.After some mechanical fixing-up, crab mode worked!.Today we made great progress with the robot (Yesterday we made a lot too, programmers came in at 8:00 am and crab mode came to life)
#First robotics labview xbox code#
Regular Autonomous has yet to be tested (It is much different code than Autonomous for Teleop.). Tested Autonomous for Teleop, couldn't get past acquiring target. Paul finalizes Drive Motor.vi, Turn Target.vi, Crab Mode 3.vi, ShortestAngleMovement.vi. Kenneth and Ben finalized Snake and Auto array. Talked about drive motors and rota motors. Kenneth worked on finalization porting and redoing math.
#First robotics labview xbox update#
Paul worked on update Least Movement Algorithm. 12:15 AM - Paul completes theoretical test of Least movement algorithm ) Success. Paul and Kenneth worked on "Crab with a Twist".
#First robotics labview xbox install#
DJ still trying to install LabVIEW on Mac. Proposed new additional "limit" to, therefore upgrading it to. #First robotics labview xbox how to#
Discussed the and seeing how to implement it. Paul and Kenneth decided on angle degree as base unit for crab. All other modes to be done (Kenneth) Success Port pivot drive system over to 2010 DEWBOTVI Code. Compromised code (survival of the fittest). Asked Clem about math for pivot drive. Solder plug and plugged in into power distrabution. Went to RadioShack to buy H head for camera. Talked about camera system (look above). Port most drive modes to 2010DEWBOTVI Code. Tested out Cherry Magnetic encoders and various light sensors. We've moved deadline from January 31, 2010. Have a working drive code by night of January 30, 2010. With that we will see which works best (survival of fittest) and compromise (natural selection) Despite our mentors recommendation that we don't program the same code, we will be programming the same theoretical code. Develop theoretical algorithms for "Crab with a Twist of Snake" "Crab with a Twist of UFO". Use recalculated math from Clem in code. Have all drive modes ported over to game code (Kenneth). Reuse of camera code instead of making more. Spring system that just knocks back or foward. Ideas Discussed Vision System January 17, 2010 Detailed Documentation of Process and Code. Design friendly control system with LEDs and toggle switches. Autonomous system with customization (part way done, need to know ball traking sensor). Develop ball tracking (Need to know the sensor). Develop target tracking using camera (needs to work with something else other than arcade drive). Talk about innovative pivot drive usage. Link to 2010 DEWBOT VI Game Code Page: 2010 DEWBOT VI Game Code Programming Ideas/Goals I'm sure programmers did stuff week of 1/18-1/22! If you are a programmer, please, please add more.
If you are a programmer, please add/edit. Pivot Drive - Twist Capability (needs twist controller) (10%).Pivot Drive - Magnetic Encoder, Least Distance Turning (50%).
LABView Tutorial on PID and the Advanced PID This is a good place to start Full set of LABView Tutorials on controls - There is a link to PID on the page (right hand side, a few from the top FIRST Wiki article on PID, there is a PID tuning applet link at the bottomĪrticle from control engineering on how PID's work. (Is the Jaguar deadband an issue? Are we using the brake functions on the Jags? - Foster questions)Ī really good discussion about PID and how one team is using it. There is a PID tutorial that comes with LABview.Īrticle talk that the Labview function is the academic form, not the one we use normally What the values in a standard PID do A comment about the window steering motors and the backlash factor - description of backlash There is also a reminder about deadbands in the motors as they move the worm gear around. This section has some links from Chief Delphi and NI about PID functions and Labview.